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In this manner, they would have a reason to draw players to buy their product instead of simply downloading it for free from pirate game websites and services. CD Projekt saw potential to look back at their distribution days to offer DRM-free versions of classic games through digital distribution, using their past experience in reverse engineering to make the games work on modern platforms and provide a wide array of localization options. ĭigital distribution grew in the 2000s, along with the use of DRM to control access to games, which raised some resentment with players. The company's interest in game distribution has declined since then. This eventually proved fruitful, as it ultimately landed the company with rights to The Witcher video game series. However, as a result, CD Projekt realized they had the ability to make their own games, and moved into games development. As their past work had been strictly on personal computers, the company accepted to try to port it, but the project fell through before it was completed. Due to this success, Interplay, the publisher of Baldur's Gate, asked CD Projekt if they could do a similar treatment to Baldur's Gate: Dark Alliance, a console title released in 2001. Their first major success was with Baldur's Gate (1998) with which they had 18,000 units sold on its first day of release in Poland.

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They would then package the game with localized instruction manuals and other physical goodies, hoping that the added features would draw buyers away from pirated copies. They would obtain import rights from foreign publishers, and where possible, provide in-game localization for text and voice lines, typically through reverse engineering to decompile the game's code. ĬD Projekt was founded by Marcin Iwiński and Michał Kiciński in 1994 for the purposes to trying to bring legitimate sales of foreign game titles into Poland, knowing they would have no easy way to compete against pirated copies. Following the change of government, consumer perception of copyright in Poland remained largely the same, making it difficult for legitimate sellers of electronic media pirated and bootlegged versions were often sold in open markets right next to boxed copies of legitimate items, but for a fraction of the cost. History Launch of Good Old Games ĭuring communist government rule of Poland (the Polish People's Republic), copyright laws went largely unenforced, and copyright infringement was rampant across electronic media. GOG.com delivers DRM-free video games through its digital platform for Microsoft Windows, macOS and Linux. z o.o., a wholly owned subsidiary of CD Projekt based in Warsaw, Poland. GOG.com (formerly Good Old Games) is a digital distribution platform for video games and films. English, German, French, Polish, Russian, Simplified Chinese
